Hellblade: Senua’s Sacrifice riceve ufficialmente la prima patch che risolve una serie di problemi segnalati dal lancio. Nello specifico bug legati all’audio, localizzazioni, modalità di gioco e foto.
Oltre a questo, gli sviluppatori hanno fatto dei piccoli miglioramenti sul combattimento per migliorare l’esperienza di gioco, stanno monitorando altri problemi segnalati e verranno risolti nei prossimi aggiornamento. In particolare indagano sui problemi di prestazioni degli utenti con GPU AMD e promettono di rilasciare al più presto un patch.
Questo è il changelog completo:
ull Patch Notes:
- Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
- Russian subtitles for the Hellblade feature have been added.
- Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
- Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
- Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
- Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- Fixed collision issues that could allow players to unintentionally exit the game world.
- Fixed audio cut-out issues.
- Added audio cues for hidden faces.
- Fixed audio hard cut at the end of various cut scenes.
- Fixes for audio lip sync issues.
- Audio balancing fixes.
- Various subtitle localisation fixes across a number of languages.
- Combat tweaks:
- Global
- Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
- Senua
- Increased damage value of certain combo finisher attacks.
- Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
- Fixed issue with stinger animated cameras popping if the same attack was repeated.
- Warrior Enemy
- Warriors now have an increased chance of evading certain heavy attacks.
- Fixed missing sound effects on certain reactions.
- Protector Enemy
- Health values have been lowered.
- Will now remain vulnerable for longer after his shield guard has been broken.
- Keep Guard Enemy
- Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
- Tweaked rotation rate during certain attack windups.
- Fixed missing sound effects on certain attacks.
- Surtr
- Fixed an issue where Surtr was able to throw Senua outside of the arena.
- Valravn
- Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
- Parried projectiles will now remove shadow state on hit.
- Fenrir
- Health values have been adjusted.
- Fixed issue where certain attack were not dealing damage correctly to Fenrir.
- Revenant Enemy
- Adjusted slide properties for certain attacks.
- Adjusted cooldown for parry and evade defensive actions.
- Parried projectiles will now remove shadow state on hit.
- Photo Mode
- Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
- Removed the second slider that did nothing when cycling through the Effects tab.
- Global
PC Only fixes
- Fixed an issue where altering master volume would cause no audio to be played during the intro.
- Fixed the lack of vibration with the Steam Controller for the Blindness level
- Fixed an issue where key bindings and run toggle were not being saved between game sessions
- Fixed an issue where looking around with the mouse during the boat intro was not working.
- Fixed an issue where Focus was not able to be assigned to another key.
- Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
- Fixed an issue where the menu would not load on start up.
E intanto chi ha una Gpu AMD per adesso si attacca, sinceramente questi problemi andrebbero risolti prima del lancio.