Ubisoft ha rilasciato una nuova patch per Far Cry Primal. Questa nuova patch porta il gioco alla versione 1.3 , e aggiunge la modalità Survivor ,la Permadeath e in più aggiunge un Ultra HD-Texture Pack. Se volete sapere tutte le migliorie che porta questa patch vi lascio il changelog qui sotto:
NEW – Survivor Mode
– Available in New Gameplay Options when starting a New Game
– New – Stamina Bar added
— Stamina depletes slowly during gameplay
— Stamina depletes faster when walking/running/being in combat
— Fast travel consumes stamina
— Stamina can be regenerated by sleeping and eating food recipes
— Manual heal and fast travel costs stamina
— Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
– Tamed Beasts
— New – Permadeath for Tamed Beasts
—- If a Beast dies, the player must find and tame a new one
—- This also applies to Legendary Beasts, they can never be found again if they die
—- Skinning a Beast after they die gives you a skin
— New – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
— In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
— Non-legendary tamed Beasts health has been reduced
— Owl attacks and bomb drops have been disabled
– World/Resources
— Less natural resources are available in the world and less are looted when gathering
— Less daily resources added to the Reward Stash from Wenja population level
— Resources in the Reward Stash can only be withdrawn at the Village Stash
— Requirements for rare animal skins have been reduced when upgrading huts
— Night lasts longer and is darker
— Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
– Skills
— XP Curve has been adjusted to be more progressive
— Certain “over-powered” skills have been removed
— Effects of other skills have been re-balanced
— Skill points cost has been rebalanced
– Gameplay
— Bow tension added requiring players to pull back the arrow all the way to get maximum impact
— Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
— Weapons are consumed more quickly by fire
— Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
— Crafting ammo in the Weapon Wheel now requires a hold to craft
— Most bag capacity has been reduced
— Player’s health regen speed has been reduced
— Some healing recipes now require red leaves in addition to green leaves
— Cold depletion rate has been increased
— Fully upgraded Winter Clothes no longer offer total protection from the cold
— Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
— Fast Travel now costs Stamina and Meat, proportionally to distance
— Mini-map has been removed
— Shaders on tagged enemies have been removed
— Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
— Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
— Fog of war reveal radius has been reduced
— Can only Save & Quit when not in Combat
— Game difficulty cannot be changed once started in Survivor Mode with Permadeath
– AI/Wildlife
— Enemies are more reactive and aggressive in combat
— Wildlife detects you more easily
— Blood trails from wounded animals are harder to track
— Reduced overall animal density during the day, and increased density of predators at night
— Reduced human density and frequency of Wenja events
— Wenja fighters are less resilient
— Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
— Reduced health for Legendary Beasts, Batari and UllNEW – Permadeath
– Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
– Three Options Available – Off, On, Second Chance
— Off – You respawn when you die
— On – The game is over when you die
— Second Chance – You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the player’s overall progress)
— Failing during Tensay’s Vision missions does not count as dying. (You’re dreaming after all)Stability and Performance
– Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
– Fixed some specific, low occurrence crashesGameplay
– New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
– New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
– Fixed melee damage resistance skill also affecting ranged damage
– Increased critical health in hard/expert difficulty modesLighting and FX
– Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
– Minor fixes to clipping issuesWildlife and AI
– Various bug fixesMissions/Activities/World
– Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
– Fixed an issue where players could exit the map in the mission – Vision of Ice
– Fixed an issue where players could exit the map in Shayu’s Cave
– Fixed a couple issues where players could get stuck in the Dangu Cave
– Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
– Fixed some resources that would cause the player to become stuck in the map when gathering them
– Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
– Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila HomelandMenu/UI/Map
– Fixed an issue that would cause one of the life bars to flicker in specific conditions
– Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
– Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menuPC:
NEW – Ultra-HD texture pack
Add option to turn off mouse deadzones
Interface and input tweaks
Various minor bug fixes