Watch Dogs 2: Svelati i requisiti tecnici e la data di rilascio su PC

watch-dogs-2

 

Nella giornata di ieri i ragazzi di Ubisoft hanno rilasciato i requisiti tecnici della versione PC aggiungendo inoltre altre informazioni, tra cui la data di uscita ed alcune implementazioni esclusive della versione Personal Computer.

Minimum

Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Processor
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz

RAM
6GB

Video Card
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better

Hard Disk Space
50 GB

Peripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller

Multiplayer
256 Kbps or faster broadband connection

Recommended

Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Processor
Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz

RAM
8GB

Video Card
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better

Hard Disk Space
50 GB

Peripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller

Multiplayer
256 Kbps or faster broadband connection.

Funzioni extra:

Generali:

-4K support
-Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
-No FPS cap
-Full SLI/Crossfire support at launch
-Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
-Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
-Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features
– Screen Space Reflections
-Headlight Shadows – Support for additional shadows from car headlights
-Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
-FOV sliders
– Pixel Density sliders
-Sharpness sliders
– Ultra Textures pack available at launch

– Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
– Full adaptation with mouse and keyboard
– We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
– Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
-Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
– Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving
-Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support
– On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
– Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller.

Infine è stato confermato che la versione PC del titolo avrà un leggero ritardo e che questo tempo extra sarà usato per una migliore ottimizzazione.

Il nuovo D1 del titolo è fissato per il 29 Novembre 2016.

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