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Tom Clancy's The Division, svelato il changelog dell'aggiornamento 1.02 che uscirà oggi


Artyom98
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Ubisoft, tramite il suo blog, ha rilasciato il changelog completo dell'aggiornamento 1.02 di Tom Clancy's The Division. Questo nuovo aggiornamento uscirà oggi e porterà molte migliorie che potete leggere qui sotto


 



GAMEPLAY

  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.

  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.

  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.

  • Modifications to the weapon talent: Trained.

    • It can now only be rolled on Shotgun, Marksman rifles and Pistols

    • Its bonus has been reduced from 1%-5% to a constant 0.1%

    • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones

    • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones


  • Fixed a speed run exploit for the Rooftop Comm Relay mission

  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill

  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running

  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent

  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house

  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage

  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating

  • Fixed an issue where some NPCs in low cover would not react to being shot by the player

  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)

  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world

  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

DARK ZONE

  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills

  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone

  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)

  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory

  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory

  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)

  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved

  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved

  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:

    • Lvl 30: 1-3 Phoenix Credits

    • Lvl 31: 2-4 Phoenix Credits

    • Lvl 32: 3-5 Phoenix Credits


  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.

  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.

  • Improved Dark Zone Chests items quality:

    • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)

    • Keys chests now have a chance to drop High-End (Gold) items


  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.

  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.

  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone

  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection

  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player

GRAPHICS

  • Fixed a few lights that did not cast global illumination

UI

  • Added more information for Daily missions on the Map

  • Tutorials have received some UI polish

  • The Matchmaking menu now displays the mission difficulty rating more prominently

  • The mini-map mission tracker has been optimized to be less confusing to players

  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu

  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing

  • Fixed missing item icons in the Reward Claim Vendor’s inventory

  • Fixed incorrect side-missions being displayed in the Map legend

AUDIO

  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic

  • Fixed a bug where the Zapper Turret mod had no sound

  • Fixed a bug where the audio for entering a contaminated area would be cut-off

  • Fixed a bug where audio would not play when scrolling through vanity items

LOCALIZATION

  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese

  • In-game localization bug fixes

PC

  • Tobii Eye Tracking bug fixes and improvements

  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.

  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse

  • Fixed issues with Hungarian, Korean, and Russian localizations

  • Fixed an issue that prevented matchmaking while on the Map

  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly

  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)


Fonte


http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32


 


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    • salve ragazzi  sono nuovo del forum ,ho questa configurazione risalente a qualche anno fa vorrei fare un upgrade prendendo una 3060 o una 4060 potreste consigliarmi qulache scheda video compatibili con il mio processore e scheda madre budget 350 massimo 400 grazie per eventuali suggerimenti   rayzen 5 3600 MSI B450 TOMAHAWK MAX (Socket AM4/B450/DDR4/S-ATA 600/ATX gefore msi 1050 ti
    • L'alimentatore è un "Be Quiet System Power8 600W" del 2016. Ha 8 anni di onorata carriera. Comunque ho fatto un po' di ricerche e di prove su Horizon Forbidden West. Ricerche: In rete ho trovato molte discussioni di utenti steam che lamentavano il mio stesso problema, cioè questo drop di FPS e stuttering durante le cutscene del gioco, in particolare gli FPS calano in picchiata quando vengono inquadrate più di 3-4 PNG alla volta compreso quello del giocatore. Questi utenti hanno configurazioni più o meno simili alla mia, alcuni anche con GPU più performanti come una 6700xt. Altri invece, anch'essi con configurazioni simili, non lamentavano di questo problema. Le ipotesi più gettonate degli utenti erano la saturazione della RAM e della VRAM o bottleneck della CPU. Ad ogni modo non ho trovato soluzioni efficaci. Prove: ho monitorato più parametri ripetendo più volte la stessa cutscene. Mi sono anche accorto che il comportamento è molto randomico (non fa sempre gli stessi FPS negli stessi momenti), ma il fattore comune è proprio la quantità di personaggi inquadrati. Nei momenti in cui gli FPS calano sotto i 20, la GPU continua a lavorare al 95-100%, ma cala appunto la potenza in watt che da 100 passa a 60-65 circa o anche meno. La VRAM e la RAM sono usate quasi completamente: la VRAM al 90-100%, mentre la RAM all'80-90% (12-14GB su 16totali). L'uso della CPU resta sotto al 50%, ma dovrei spulciare i valori core per core. Dubito che sia questo il problema... L'anomalia sta proprio nella diminuzione della potenza della GPU durante quei momenti, come se andasse in "protezione", ma di fatto la temperatura non supera nemmeno i 70°C (hotspot)    Vero che l'alimentatore inizia ad avere i suoi anni, ma mi scoccerebbe cambiarlo per non risolvere comunque il problema. Potrebbe essere tutto, anche la RAM del PC o un bug nel firmware della scheda video... Oppure semplicemente un bug del gioco che fixeranno con una patch... Intanto stasera faccio una reinstallazione dei driver. Te che ne pensi @Ezyy?
    • sicuramente una reinstallazione è consigliata, potrebbe essere l'alimentatore, che modello hai?
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