Vai al contenuto

Leorgrium

  • Numero contenuti

    40
  • Iscritto

  • Ultima visita

  • Giorni vinti

    1

Leorgrium ha vinto la giornata Luglio 14 2014

Leorgrium ha avuto il contenuto più apprezzato!

1 Seguace

Su Leorgrium

  • Rank
    Novizio
  • Compleanno 31/10/1922

Informazioni Profilo

  • Steam ID
    leorgrium
  • Sesso
    Maschio
  • Località
    Pordenone
  • Interessi
    Gaming....

Visite recenti

1.297 visite nel profilo
  1. Ho appena cominciato Deus Ex Mankind Divided
  2. Dopo aver loggato su steamcommunty che torna sul sito di pc-gaming per la conferma mi da l'errore
  3. Devo purtroppo dire che non riesco a collegare il mio account steam al forum...da errore:
  4. Credo che la sezioni videogiochi vada prima della sezione pc, dato che è l'argomento principale(penso io)
  5. Leorgrium

    spotify

    Non hai trovato nulla sotto "Preferenze" e "Impostazioni avanzate"?
  6. Basato su Unreal Engine 4, è uno sparatutto isometrico, In uscita nel 2015 per PC. Prodotto da Destructive Creations, interpretiamo la parte del cattivo che senza moralità uccidera tutori dell'ordine e persone innocenti(con molta brutalità). Il trailer: http://youtu.be/RrX7G-1xPLs
  7. Durante Game24 Ubisoft ha detto che offrirà delle feature esclusive Nvidea per la versione PC su Far Cry 4 e Assasins Creed Unity: Far Cry 4 supporterà HBAO+, PCSS, TXAA, God-Rays e Fur Tech di Nvidia e Unity offrirà un sistema di tassellazione piu' definito: Quì la lista completa: Assassin’s Creed: Unity | HBAO+, TXAA, PCSS, Tessellation Batman: Arkham Knight | Turbulence, Environmental PhysX, Volumetric Lights, FaceWorks, Rain Effects Borderlands: The Pre-Sequel | PhysX Particles Far Cry 4 | HBAO+, PCSS, TXAA, God Rays, Fur, Enhanced 4K Support Project CARS | DX11, Turbulence, PhysX Particles, Enhanced 4K Support Strife | PhysX Particles, HairWorks The Crew | HBAO+, TXAA The Witcher 3: Wild Hunt | HairWorks, HBAO+, PhysX, Destruction, Clothing Warface | PhysX Particles, Turbulence, Enhanced 4K Support War Thunder | WaveWorks, Destruction
  8. Final Fantasy XIII, comprendente Final Fantasy XIII, Final Fantasy XIII-2 e Lightning Returns: Final Fantasy XIII, farà il suo arrivo su PC il 9 ottobre
  9. Leorgrium

    Quake Live

    Non avendo trovato un topic a riguardo ne apro uno... Quake Live è uscito su Steam: http://store.steampowered.com/app/282440/, e esce con il Major Update che implementa una valangata di novita: http://www.quakelive.com/#!news/site_news/37858 Qui il trailer di presentazione: Ricordiamo che il gioco è free to play New Quake Live Ruleset Players may now hold jump to continuously jump. Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed. Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg). Added the command "weapon toggle" to toggle between your Primary and Secondary weapons. Defaults to "f" for new users. Unified weapon respawn time to 5 seconds across all game modes. Unified friendly fire, disabled across all game modes. Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory. Reduced ammo respawn time from 40 seconds to 10 seconds. Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit. Items have taller pickup collision boxes, so that players will not miss items as they jump over them. Added Power-up Spawn POIs, that appear 10 seconds before a power-up spawns. Added Power-up POIs, that indicate when an available power-up is available in the arena. General Game Changes Added a new weapon, the Heavy Machinegun (HMG). Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second. New higher resolution font added. Widescreen Support for huds (see default huds for implementation examples). New in-game UI (menu and loading screens). Disabled the pk3 encryption. Paks can now be opened like a zip file; maps load up to 25% faster. Added flagstand POIs in CTF. Enabled self-kills with an additional 1 second respawn penalty. Quad firing sound reduced on high rate of fire weapons: mg, pg, cg, hmg. Added damage number indicators for damage dealt, can be customized by various color styles and enabled or disabled per weapon. Fixed a bug in that could cause the best weapon selection to fail. Machinegun now drops to grant users mg ammo. Infected zombies now have air control and can double jump. Fixed the CHEATS ENABLED notification on the map loading screen from lagging behind its proper state. Reduced the default amount of player movement bobbing. Reduced the default amount of damage kick movement. By default, don't show weapons you don't have in inventory on your weaponbar. By default, bob major items when simpleitems are enabled. Prevent broken shader image on crosshair '30', '60', '90', which would equate to crosshair "none" as the cycle repeats. Bots now randomly select loadouts, when applicable. Greatly reduced multiple pickups prediction errors. Removed the option to move to FreeCam while dead in elimination based gametypes. The PQL ruleset has been renamed 'Turbo'. Stonekeep map layout slightly modified. Trimmed out 19 maps will be added back later after being updated. (Arena Gate, Bloodlust, Cobalt Station, Concrete Palace, Dies Irae, Double Impact, Eviscerated, Focal Point, Forgotten, Golgotha Core, Hell's Gate Redux, Hero's Keep, Power Station, Proving Grounds, Sacellum, Solid, Sorrow, Space Camp, Spillway, Terminal Heights, Terminus) Create Match Features Ruleset selections (Quake Live, Turbo, Classic) are all available for standard servers. Now support custom values of starting ammo in AD, CA, DOM, and RR. Added optional Double Jump physics player movement mechanic. Arena Changes Removed Team Arena Runes from all maps. Proxy Launcher removed from all maps. Chaingun and Nailgun removed from several maps.
×