Durante un’intervista concessa ai ragazzi di GameSpot USA, il creative director di Skull & Bones ha parlato tra le altre cose della modalità single player dedicata al titolo, sottolineando che questa offrirà interessanti elementi condivisi con il comparto multiplayer.
Di seguito le parole del game director in merito all’argomento:
“We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it,” Farren said. “So, if you’re a PvP player, you should still feel like you beat the campaign. If you’re a PvE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game worlds that we build.”
Skull & Bones è atteso nel corso del 2018.